Unconfirmed: this talk is still being reviewed and does not appear in the public programme or speaker directory.
About the talk
A practical conversation about building memorable game worlds through collaboration. Two fictional speakers compare their approaches to narrative design, audio, prototyping and player feedback, then share a repeatable framework for helping multidisciplinary teams make confident creative decisions.
Speakers
Avery Chen
Creative Director · Lantern Games
Avery is a fictional game designer focused on collaborative worldbuilding, accessible prototyping and helping small teams turn ambitious ideas into clear player experiences.
Jordan Okafor
Game Audio Researcher · Open Signal Lab
Jordan is a fictional researcher and sound designer exploring how adaptive audio, spatial storytelling and playful tools can make interactive worlds feel responsive and alive.