EGTP 2026 programme

Speakers.

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Dr. Ryan Stanton

Lecturer of Gaming and Society · UNSW

About Dr. Ryan Stanton

Dr Ryan Stanton is a Lecturer in Gaming and Society at the University of New South Wales School of Social Sciences. His research is interested in the culture and societal impact of games. He has previously worked as a Postdoctoral Assistant at City University of Hong Kong, where he began his project examining the implications of online service withdrawal in the videogame industry, while his dissertation analysed the communities and creators of two dozen gaming podcasts which won the Best Thesis Award at DiGRAA 2026. His work has been published in multiple edited collections and journals including Games and Culture, and he has presented his research at dozens of conferences including ICA, AoIR, and DiGRAA.

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Shu Qing Tan

Freelance Game Designer

About Shu Qing Tan

Shu Qing Tan is a Malaysian-Australian award-winning freelance game designer. She has worked with TTRPG publishers and properties including Wizards of the Coast, Paizo, Ghostfire Gaming, Brotherwise Games, Renegade Game Studios and Cubicle 7. Her recent work includes Arcana Unleashed: Deadfall, the first official long-form adventure for Dungeons & Dragons 5.5e, and the Castle Greyhawk adventures for the Legends of Greyhawk organised-play programme.

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Alex Stormwood

Games and Software Developer · BigfootDS

About Alex Stormwood

Alex is a university educator at the Academy of Interactive Technology by day and a games and software developer at BigfootDS by night. With experience developing and publishing games for PC, mobile, XR and console platforms, Alex has worked across many parts of production. Their recent work focuses on development tooling, live operations and automation systems, alongside teaching others how to create.

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Stephen McCowage

About Stephen McCowage

Stephen McCowage is an award winning Australian industrial designer and tabletop game designer based in Sydney. When he's not building real-world products, he's designing, making, and breaking games that are full of chaos and player interaction. In 2025, he signed his first published game, That Brick Game.

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Dr. Ben Egliston

University of Sydney / Ludolio

About Dr. Ben Egliston

Ben Egliston is Chief Officer of Games of Ludolio and Senior Lecturer in digital cultures and an Australian Research Council DECRA Fellow at the University of Sydney. He researches shifting business models and practices in the videogame industry, with particular attention to how institutional and economic arrangements shape the kinds of games that are made and the labour conditions under which they are produced.

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Dr. Caitlin Cole

Professor · University of Sydney

About Dr. Caitlin Cole

Dr Caitlin Cole is a Postdoctoral Research Fellow in Game-Based Learning at the University of Sydney, leading co-design for the Play-Based Learning in Engineering project with Ludolio. The project explores how commercial games can be applied to teaching engineering concepts, with the aim of improving student engagement and learning outcomes. Her PhD at Western Sydney University explored secondary teachers' attitudes towards, and uses of, video games for education, and the factors that shape whether games make it into the classroom. Her most anticipated game right now is the new Witcher 3 expansion.

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Prof. Marcus Carter

Professor · University of Sydney

About Prof. Marcus Carter

Marcus Carter is Chief Executive Officer of Ludolio and a Professor in Human-Computer interaction at the University of Sydney, focusing on virtual reality, games and emerging technologies. He is currently leading an ARC Future Fellowship project on The Monetisation of Children in the Digital Games Industry, and is the author of various books including Fantasies of Virtual Reality (MIT Press, 2024) and Game Studies: A Critical Introduction (Polity, 2026).

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James Lockrey

Co-founder and Executive Producer · Chaos Theory Games

About James Lockrey

James Lockrey is a game creator, executive producer and co-founder of Chaos Theory Games, an Australian studio building original IP and work-for-hire games with heart, purpose and juice. Across more than 13 years, James has helped launch over 100 games across PC, console, mobile, VR and serious games. He leads the studio's strategy, production and original-IP development with a focus on sustainable scope, early validation and thoughtful player experiences.

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Tyler Cox

Game Developer

About Tyler Cox

Tyler is an autistic, homeschooled student and game developer who has played TTRPGs for 4 years, and been a game master for 3 years. He experience is mainly Dungeons & Dragons, while enjoying many other games. He also reads, gardens, writes and has played video games since childhood.

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Andrew Chia

Co-Founder and CEO · One Up Plus

About Andrew Chia

Andrew has a background in database systems and cloud web solutions and graduated from UNSW. He has developed entertainment software and games across all platforms mobile, pc and consoles.

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Dr. Jacqueline Burgess

Senior Lecturer · University of the Sunshine Coast

About Dr. Jacqueline Burgess

Dr Jacqueline Burgess is a multi-award-winning educator and researcher at the University of the Sunshine Coast. She is a leading Australian researcher in marketing and video games and has worked with or facilitated workshops for Screen Australia, Ubisoft, Screen Queensland, The Array, CODE NZ and Level Her Up. Jacqueline regularly appears in the media discussing marketing and video games.

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Dr. Spyros Schismenos

Deputy Head (International & Engagement), Department of Chemical and Environmental Engineering; Lecturer in Humanitarian Engineering · RMIT University

About Dr. Spyros Schismenos

Dr Spyros Schismenos is Deputy Head (International & Engagement) of the Department of Chemical and Environmental Engineering, a Lecturer in Humanitarian Engineering and Co-Director (Research Lead) of the Humanitarian Engineering Lab at RMIT University. His research covers emergency and disaster management, renewable energy, gamification in learning, community engagement and sustainable development. He also created Engineering WITH People, the first video game in humanitarian engineering.

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Dwayne Fernandes

Minds at Play

About Dwayne Fernandes

Dwayne is a double amputee tower climbing disability advocate who loves playing Dungeons and Dragons. He also has a godchild with Autism spectrum disorder (ASD), which is why he created this program. He started this business to ensure all who want to benefit from D&D have the chance to do so.

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Jamie Bolan

Guildmaster · Minds at Play

About Jamie Bolan

Jamie is a Guildmaster at Minds at Play, where he helps run online Dungeons and Dragons programs designed to foster social skills, confidence, and friendships. With years of experience supporting neurodivergent participants, he is passionate about creating inclusive spaces where everyone can enjoy the benefits of tabletop gaming.

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Chrysanthe Liontis

PhD Candidate · RMIT University

About Chrysanthe Liontis

Chrysanthe is a PhD candidate at RMIT University focusing on esports production through the lens of socio-phenomenology and queer ethnography. Chrysanthe currently works for the Australian Esports League, as a production team member. They are a graduate of RMIT Games and completed Honours in Media and Communications at RMIT. Chrysanthe’s research interests include sports, esports, videogame cultures, gender, mega-events, motorsport, esports production and broadcasting. Chrysanthe’s current PhD project focuses on how gendered socio-structural systems and event-making practices are currently being perpetuated in esports production ecosystems.

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Bastiaan Olij

XR Team Lead · Godot Engine

About Bastiaan Olij

Bastiaan Olij is a long-time demoscener turned XR enthusiast. He added XR support to Godot Engine many years ago and is now Godot's XR team lead, XR lead developer and a board member of the Godot Foundation.

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Esthefania Morantes

Master’s Student, Master of Animation, Games and Interactivity · RMIT University

About Esthefania Morantes

Esthefania is a game designer focused on narrative-driven interactive experiences with a personal and social-commentary lens. While completing her master's studies at RMIT University, she is developing cosy-looking games with fast-moving gameplay and deep messages intended to feel warm and nostalgic.

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Emily Tang

Lecturer and Animation Discipline Lead · UNSW Art & Design

About Emily Tang

Emily Tang is a Lecturer and Animation Discipline Lead at UNSW Art & Design. Her teaching and practice focus on animation, game-character design, digital sculpting and visual storytelling. Her current practice-led research explores culturally grounded mythological character design, including how cultural references can be translated through silhouette, material logic, ornament, worldbuilding and creative-production workflows.

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Matthew Lucis

Developer · Silver Stitch Productions

About Matthew Lucis

Matthew Lucis is the nonbinary solo developer behind Silver Stitch Productions. From childhood modding and success during the Flash era, they returned to game development to explore what the medium could do through passionate storytelling, unconventional mechanics and creative experimentation. Their work includes NieR:Cogito, roll and Management In Space, and has been shown at events including SXSW Sydney, Melbourne International Games Week, GDC and BitSummit. Matthew also volunteers with the National Film and Sound Archive of Australia as an advocate for Flash preservation.

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Emerald Hendry

The Old Sword Club

About Emerald Hendry

Emerald Hendry has studied historical swordplay in one form or another for more than 20 years. Their main focus is HEMA sabre and rapier, alongside experience ranging from Viking re-enactment and knife fighting to kickboxing and submission wrestling. Emerald is also a lifelong gamer, especially fond of tabletop RPGs and miniature games, and has playtested numerous indie RPGs.

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Kimberly Pater

About Kimberly Pater

Kimberly Pater started fencing foil as a teenager, inspired heavily by her love of Tamora Pierce books and The Princess Bride. She has more recently begun HEMA and is enjoying dabbling in both sabre and rapier. She loves cooperative board games and is cautiously optimistic about WOW Forever.

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Abigail Dell’Oro

About Abigail Dell’Oro

Abigail Dell’Oro is a lifelong tabletop gaming enthusiast, having been running D&D campaigns for as long as she can remember. She is also an avid HEMAist, having represented the Old Sword Club at sabre tournaments both in Sydney and interstate.

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Dr. Matt Cabanag

Associate Lecturer · UNSW Art & Design

About Dr. Matt Cabanag

Matt Cabanag is an international award-winning creative technologist. He completed a PhD in Human-Autonomy Teaming at Western Sydney University's MARCS Institute for Brain, Behaviour and Development. He is an Education Focused Associate Lecturer at UNSW Art & Design, teaching in the Master of Simulation and Immersive Technologies. He primarily covers AR/VR design and development using Meta Quest, Unity and OpenXR.

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Keiran Sparksman

TTRPG Designer and SAE alumnus · SAE

About Keiran Sparksman

Keiran “Sparky” Sparksman recently completed a Master of Creative Industries focused on TTRPG design and 1920s ghost stories. He has run so many zombie-outbreak scenarios that he is familiar with many of the lesser-used passageways of Sydney's universities.

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Freya Steverson

Master’s Student · University of Sydney

About Freya Steverson

Freya Steverson is an archaeology graduate and current master’s student at University of Sydney. A keen tabletop roleplayer, she draws on her academic background to explore the connections between games, history and cultural heritage, and has extensive experience running World of Darkness games.

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