“Flash Is Dead.” What Is Your Game’s Afterlife?

Digital 6:00pm 30 min

What happens when a game really dies—when there is no storefront, no distribution and perhaps not even a licence? Flash is one story of games being kept alive long after official support. Through real-world examples of games still thriving beyond their expiry date, this talk explores why longevity matters and what people in every project role can do to support a game’s afterlife after it leaves their hands.

Speaker

Matthew Lucis

Matthew Lucis

Developer · Silver Stitch Productions

Matthew Lucis is the nonbinary solo developer behind Silver Stitch Productions. From childhood modding and success during the Flash era, they returned to game development to explore what the medium could do through passionate storytelling, unconventional mechanics and creative experimentation. Their work includes NieR:Cogito, roll and Management In Space, and has been shown at events including SXSW Sydney, Melbourne International Games Week, GDC and BitSummit. Matthew also volunteers with the National Film and Sound Archive of Australia as an advocate for Flash preservation.