12:45–7pm · Room B

Digital.

Talks for people making, releasing and playing digital games.

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Stream schedule

Times and durations reflect the current published programme and may change.

Time Speaker Topic / title Duration
12:00pm — Doors open and networking 60 min
1:00pm Dr. Ryan Stanton The 7/10 Problem: Towards A Standardised Scoring System In Game Reviews 10 min
1:15pm Mikael Barbaro de Brito Mixing Genres: When to Follow the Rules and When to Break Them 15 min
1:30pm Alex Stormwood Escaping Engine Lock-In: Open Source Tech Stacks 30 min
2:00pm James Lockrey Kill Fast: Data-Driven Validation on Itch.io 60 min
3:00pm Dr. Jacqueline Burgess Video Game Player Insights From 5 Countries: Lessons for Game Dev 60 min
4:00pm — Break and networking 60 min
5:00pm Adam Younis Tooling Around: The Art of Making Things That Make Games Easier to Make 30 min
5:30pm Bastiaan Olij A Brief Overview of Godot 30 min
6:00pm Matthew Lucis “Flash Is Dead.” What Is Your Game’s Afterlife? 30 min
6:30pm Nyx Cydot Sound Mangling and Space: Immersive Game Soundscapes 30 min
View the Schedule Overview Full Schedule