Talks for people making, releasing and playing digital games.
Stream schedule
Times and durations reflect the current published programme and may change.
| Time | Speaker | Topic / title | Duration |
|---|---|---|---|
| 12:00pm | — | Doors open and networking | 60 min |
| 1:00pm | Dr. Ryan Stanton | The 7/10 Problem: Towards A Standardised Scoring System In Game Reviews | 10 min |
| 1:15pm | Mikael Barbaro de Brito | Mixing Genres: When to Follow the Rules and When to Break Them | 15 min |
| 1:30pm | Alex Stormwood | Escaping Engine Lock-In: Open Source Tech Stacks | 30 min |
| 2:00pm | James Lockrey | Kill Fast: Data-Driven Validation on Itch.io | 60 min |
| 3:00pm | Dr. Jacqueline Burgess | Video Game Player Insights From 5 Countries: Lessons for Game Dev | 60 min |
| 4:00pm | — | Break and networking | 60 min |
| 5:00pm | Adam Younis | Tooling Around: The Art of Making Things That Make Games Easier to Make | 30 min |
| 5:30pm | Bastiaan Olij | A Brief Overview of Godot | 30 min |
| 6:00pm | Matthew Lucis | “Flash Is Dead.” What Is Your Game’s Afterlife? | 30 min |
| 6:30pm | Nyx Cydot | Sound Mangling and Space: Immersive Game Soundscapes | 30 min |
| View the Schedule Overview | Full Schedule |