Sound Mangling and Space: Immersive Game Soundscapes

Digital 6:30pm 30 min

Explore the stages of sound design needed to create interesting and coherent soundscapes. Starting with sound style and character, the session moves through synthesis and effects to real-time engine mixing and variable-driven trigger classes. Attendees will leave with tools for developing new audio styles and implementing them in interactive media.

Speaker

Nyx Cydot

Nyx Cydot

Lead Game Developer · VisceraTek

Nyx Cydot is a game developer at VisceraTek, working across design, programming, audio, art and social media. Their recent work includes interactive soundtracks, procedural level-detailing tools and user interfaces. They are currently working on the movement shooter Sacrisigil.