Sound Mangling and Space: Immersive Game Soundscapes

Digital 6:30pm 30 min

In this audio analysis, designer Nyx Cydot inspires innovation in game soundscapes, by breaking down the in-dev movement shooter Sacrisigil. They explore the role of sound in gameplay and show how they utilise tones, synthesis, effects, engine mixing and data-driven triggers to achieve game design goals. Through analysis, examples and retrospective, viewers will leave this talk with the tools required for innovation and implementation of game audio.

Speaker

Nyx Cydot

Nyx Cydot

Lead Game Developer · VisceraTek

Nyx Cydot is a game developer at VisceraTek, working across design, programming, audio, art and social media. Their recent work includes interactive soundtracks, procedural level-detailing tools and user interfaces. They are currently working on the movement shooter Sacrisigil.