EGTP 2026 programme

Full schedule.

All talks across the three streams are shown below. Unconfirmed programme slots are marked “To Be Confirmed” and remain subject to change. Select a confirmed talk title for its full description and speaker information.

Check the individual Tabletop, Digital and Academic stream pages for focused schedules.

Time TabletopRoom A DigitalRoom B AcademicRoom C
12–1pm Doors open and networking
1:00pm
Speaker Shu Qing Tan
TTRPG Freelancing 101 (30 min)
Speaker Dr. Ryan Stanton
The 7/10 Problem: Towards A Standardised Scoring System In Game Reviews (10 min)
Speaker Dr. Abbie Hartman
Potentials and Pitfalls of Utilising Games in Educational Settings (60 min)
1:15pm
Speaker Mikael Barbaro de Brito
Mixing Genres: When to Follow the Rules and When to Break Them (15 min)
1:30pm
Speaker Stephen McCowage
The importance of connection in board game design (30 min)
Speaker Alex Stormwood
Escaping Engine Lock-In: Open Source Tech Stacks (30 min)
1:45pm
2:00pm
Speaker Tyler Cox
TTRPG Solo Play: What Is It and How Do You Do It? (60 min)
Speaker James Lockrey
Kill Fast: Data-Driven Validation on Itch.io (60 min)
Speakers Dr. Ben Egliston Dr. Caitlin Cole Prof. Marcus Carter
Ludolio: A New Platform for Distributing Games in Education (45 min)
2:15pm
2:30pm
2:45pm
Speaker Dr. Ryan Stanton
Dauntless, Darkspore, and Dead Games: Studying the Accessibility and Playability of Sunset Games (15 min)
3:00pm
Speaker Ryan Cross
Growing the Tabletop Industry (60 min)
Speaker Dr. Jacqueline Burgess
Video Game Player Insights From 5 Countries: Lessons for Game Dev (60 min)
Speaker Andrew Chia
15 years of bad advice, but this time is different! (30 min)
3:15pm
3:30pm
Speaker Erica Royle
Clipping Bodies: Embodied poetry in n00bs guide (30 min)
3:45pm
4:00pm Break and networking across all streams · talks resume at 5:00pm
5:00pm
Speakers Dwayne Fernandes Jamie Bolan
Zero Cancelled sessions in 7 Years: A Minds at Play Story (60 min)
Speaker Adam Younis
Tooling Around: The Art of Making Things That Make Games Easier to Make (30 min)
Speaker Dr. Spyros Schismenos
Engineering WITH People: The First Video Game in Humanitarian Engineering! (30 min)
5:15pm
5:30pm
Speaker Bastiaan Olij
A Brief Overview of Godot (30 min)
Speaker Chrysanthe Liontis
Esports Engagement at Mega-Events (15 min)
5:45pm
Speaker Esthefania Morantes
Cute, Cozy and Social Commentary: Visual Metaphors in Autobiographical Game Design (15 min)
6:00pm
Speakers Emerald Hendry Kimberly Pater Abigail Dell’Oro Dr. Tess Gardner
Can Swords Really Do That? Real Sword Fighters Discuss Game Combat (60 min)
Speaker Matthew Lucis
“Flash Is Dead.” What Is Your Game’s Afterlife? (30 min)
Speaker Emily Tang
Designing Mythological Game Characters Beyond Surface Decoration (15 min)
6:15pm
Speaker Dr. Matt Cabanag
MathVR: Visualising the Abstract With Games Tech (15 min)
6:30pm
Speaker Nyx Cydot
Sound Mangling and Space: Immersive Game Soundscapes (30 min)
Speakers Keiran Sparksman Freya Steverson
Roleplaying Games as Heritage Practice from an Australian Perspective (30 min)
6:45pm
7:00pm
Speaker Ryan Cross
Making Your First Crowdfunding Campaign a Guaranteed Success (15 min)
No talk scheduled No talk scheduled
7:15pm Networking · venue closes at 8:30pm
8:30pm Venue close

12–1pm
Doors open and networking

Afternoon

1:00pm

1:15pm

1:30pm

2:00pm

2:45pm

3:00pm

3:30pm

4–5pm
Break and networking across all streams

Evening

5:00pm

5:30pm

5:45pm

6:00pm

6:15pm

6:30pm

7:00pm

7:15–8:30pm
Networking · venue closes at 8:30pm

Programme details may change.